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Poppy is in the final stage of the highest level of covert CIA operative training. Her goal is to be an assassin, one who can seduce her way into inner circles and then make her strike. But working undercover has it's hazards. You can never, ever blow your cover. That's where you come in - you operate an international criminal ring, but you play both sides. You have an arrangement where the CIA will send operatives to your island to test their mettle. You are the only one who knows Poppy is an agent. She has been "captured" while trying to investigate the island. If she can complete her mission in 2 weeks by "tagging" you, she will join an elite team assigned to the most dangerous missions. If you get her to blow her cover by that time, she is sent back in disgrace. It's your island complete with warehouses, advanced weapons manufacturing facilities, even a town where you own everyone and everybody. Your own fortress. Slave kennels. And of course, a dungeon. But Poppy is not like anybody you've ever met. Poppy is awaiting you in your chambers for the games to begin...