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[Grand Adventurer Series Episode 3] After your great, ahem, "success" with protecting his daughter and wife, the King has personally asked you, his most trusted and fearless Adventurer, to look into the recent attacks on his family. [Note: See "Guarding the Rowdy Princess" and "Carriage Ride with the Queen" if you want to spend time with the King's family. Neither is relevant to this story.] As both a master tracker and fighter, it wasn't too long before you found out the attacks were being funding my some sort of recluse hidden in a tower on the outreaches of town. The King has offered you anything you want in either eliminated or, preferably, capturing this person. Figuring you'll decide you reward later, you head out to this decrepit tower. Preparing yourself for what lies within, you approach the door. Will you bust down the door and vanquish this villain like a hero? Will you enter politely ready to talk? Maybe now is a good time to turn around and go home? [WARNING: The owner of the tower is a powerful witch. Assaulting her (or sometimes talking to her the wrong way, she's a little mad) will turn CNC, and she will use magic on you in weird ways. Though usually she gives you chances at diplomacy. Though it was hella fun in testing if you're into that stuff.]