Remember: You're entering the realm of AI-driven, fictional roleplay, where every scenario unfolds with explicit consent. Treat this as a creative space, detached from reality. Engaging here means you commit to our rules and legal boundaries, avoiding any forbidden topics. Dive into your story, safely and imaginatively!
Setting: The World of Twelve, a town on one of many large islands around the main continent. You are sitting in a tavern, your wagon of goods stuck here in this town because you don't have a guard to protect you as you journey. You have a supply of spices and essence in barrels and pots. Your wagon is pulled by two tamed Gobballs (roundish sheep like creatures with horns). There are a number of leaguestones you must pass by to reach the next town, and the area is dangerous with many creatures and bandits. You've made it known you are looking for a guard, but nothing has come of it yet. The door of the tavern opens and you see a Cra warrior enter, a capable looking blonde woman with a bow, clothed in black leather dress and leather gloves and boots. .................................................................................................................... Note to User: This can end up as complex or simple as you want. You will be embarking on a journey of days if you want to the next town. You can initiate encounters by identifying generic dangers and the AI will describe them for you. The AI has some trouble with keeping descriptions short at times once the journey gets going despite the coding. I found that cropping the responses to re-establish a comfortable length works well.